ACT I
- Clearfell - Beira of the Rotten Pack / 10% Cold Resistance
- Hunting Grounds - The Crowbell / +2 passive skill points
- Freythorn - King In The Mists / +30 Spirit
- Ogham Farmlands - Una's Hut / +2 passive skill points
- Ogham Manor - Candlemass / +20 maximum life
ACT II
- Keth - Kabala Constrictor Queen / +2 passive skill points
- Valley of the Titan - Medallion / 30% Charm Charges gained - +1 Charm Slot
- Deshar - Final Letter / +2 passive skill points
- Spires of Deshar - Sisters of Garukhan / 10% Lightning Resist
ACT III
- Jungle Ruins - Mighty Silverfist / +2 passive skills points
- The Venom Crypts - Venom Draught / 25% Increased Stun Threshold
- Jiquani's Machinarium - Blackjaw The Remnant / 10% Fire Resistance
- The Azak Bog - Ignagduk the Bog Witch / +30 Spirit
- The Molten Vault - Reforging Bench
- Aggorat - Blood Sacrifice / +2 passive skill points
ACT IV
- Journey's End - Captain Hartlin / +2 passive skills points - Skill Gem 13 - Delirium Drop
- Whakapanu Island - The Great White One / +30% Increased Global Armour, Evasion, Energy Shield
- Eye of Hinekora - Navali's Rest / 5% Increased Maximum Mana
- Halls of the Dead - Yama The White / +2 passive skill points
- Halls of the Dead - Tawhoa's Test / +5 Lightning Resist
- Abandoned Prison - Goddess of Justice / 30% Increased Mana Recovery from Flasks
- Halls of the Dead - Tasalio's Test / 5% Cold Resist
- Halls of the Dead - Ngamahu's Test / 5% Fire Resist
- Halls of the Dead - Tribal Medicine / ????
Interludes
- Wolvenhold - Oswin The Dread Warden / +2 passive skill points
- The Khari Crossing - Akthi and Anundr / +2 passive skill points
- The Khari Crossing - Molten Shrine / 5% Maximum Life
- Qimah - Tabana's Pillar / +5% Elemental Resistances
- Kriar Village - Lythra the Wayward Spear / +40 Spirit
- Howling Caves - The Abominable Yeti / +2 passive skill points
Disciple of Varashta
LEVEL 1-12 (grenades build)
- HELM: Soldier Greathelm
- BODY: Iron Cuirass
- GLOVES: Stocky Mitts
- BOOTS: Iron Greaves
- looking for armor / max life / physical dmg / (boots:) movement speed
- CROSSBOW (tense): physical dmg / increased phys dmg / increased atk speed / 2 sockets - lesser storm rune
- IRON RING: phys dmg / lightning dmg
- SAPPHIRE RING: cold resist (for Greagor fight)
- AMBER AMULET: +strength
- BELT: Rawhide: sapphire charm (cold reduction [for Greagor fight])
- WEAPON SET 2: Nettle Talisman (increased atk speed)
Loot Filter - Campaign | End Game
REGEX: "minion skills|movement"
Collect and look for anything with +Levels to Minions while leveling with crossbow/grenade build. These can appear on Helmet / Sceptre / Amulet. Stash when found for after ascendency when Varashta comes online.
Save 7000 gold to respec passive tree when time to ascend
Priortize pure Armor bases for the campaign, will swap to pure Enegy Shield in endgame
Crafting a good Tense Crossbow will carry you to Act 2 and through the Trials of Sekhemas.
- ⚒️Crafting Steps:
- Find a white or magic base item of a Tense Crossbow
- Use an Augment and Transmute on the item to roll the first two modifiers if the item is White.
- If the outcome doesn't have atleast one desirable modifier (Attack Speed, +Levels to Projectiles, Flat Physical or Elemental, % Increased Physical Damage), try again.
- If it rolled something good, continue to craft on it using a Regal Orb
- Fill out the rest of the modifiers using Exalt Orbs
- Finish the item off by adding sockets with Artificier Orbs, along with adding Quality with Blacksmiths Whetstones. We use Lesser Storm Rune for extra lightning damage and Shock Chance.