01-12-2026, 12:57 AM
I hate the load limit per room. It doesn't make any sense with small decorative objects weighing a ton whereas a huge tree barely counts. Players have figured out a glitch to put more objects in a room than it is allowed, but I don't want to break the game already lol
What surprised me in a very good way is that each LI will do a certain action their own way. It would have been easy for infold to slap the same animation over everyone, instead they went out of their way to make each LI shine with their own personality. Well done.
And once again this game teaches me the limits of my brain regarding what I consider realistic, uncanny valley, or completely artificial. In the cards and kindles I've always been sure of how much the LIs' faces carry the entire thing (not just because they're hot). It's the micro-expressions, the way their eyes move and sparkle, how their entire head creates body language. They don't need to have insane detail on how the mouth enunciates words because the rest is more than enough to sell realism. But in this home system it's clear how the entire body map is extremely well done too, because here you can see that their eyes are dead. Of course they didn't put more resources into making detailed models in this part of the game, so you get 3D characters with regular video game level dead-eye faces. Even their hands clip into objects and bodies during animations. And yet, just because the generic body language is mapped so well, it sells realism even without proper details.
What surprised me in a very good way is that each LI will do a certain action their own way. It would have been easy for infold to slap the same animation over everyone, instead they went out of their way to make each LI shine with their own personality. Well done.
And once again this game teaches me the limits of my brain regarding what I consider realistic, uncanny valley, or completely artificial. In the cards and kindles I've always been sure of how much the LIs' faces carry the entire thing (not just because they're hot). It's the micro-expressions, the way their eyes move and sparkle, how their entire head creates body language. They don't need to have insane detail on how the mouth enunciates words because the rest is more than enough to sell realism. But in this home system it's clear how the entire body map is extremely well done too, because here you can see that their eyes are dead. Of course they didn't put more resources into making detailed models in this part of the game, so you get 3D characters with regular video game level dead-eye faces. Even their hands clip into objects and bodies during animations. And yet, just because the generic body language is mapped so well, it sells realism even without proper details.
![[Image: abyssw-alker-v0-wx0feo9sd3yod500x100.jpg]](https://i.postimg.cc/LXBKwXgL/abyssw-alker-v0-wx0feo9sd3yod500x100.jpg)
Time goes by but memories rewind

