City of Mirrors
#11

more small plinky plinky updates. i have (after so much frustration and having to devolve to Plan D) managed to get triggers to work on the background, so now if you piss off the sea god, the wave graphic at the bottom will change to a more agitated state.

relatively speaking, i am going to have to futz with the actual graphics to make it more obvious as a build up and there's only one place right now (Start > Wake Up Early > Scare The Bird) that sets the trigger to anything other than zero but its in place and it happens as it should, so I am counting that as a win.

minor tweaks throughout, no real story progression though. i am going to have to set this into a day counter as well i am pretty sure, with a probable 3 day countdown before you either make it through to the temple itself (and start that chain of events) or you don't and the world ends.




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