Combat - Or What The Hell Is All This Stuff
#31

To be completely honest, I have never bothered with making "teams"
Possibly because I don't have that many cards to begin with, so for example if I have to stack 4 purple lunar cards, they're going to be all the 5* I have and then the 4* in order of strength.

I am focusing on Raf because he has a decent number of cards in all stella colors, but that's also true for Xav and Zayne. That means you're going to more easily break shields and use Damage Boost To Weakened rather than Crit Rate because you won't have to brute force as often. Except that I do end up brute forcing every time I get a red stella requirement because I missed all the 5* red cards for Raf and I'm still waiting? The last one was in February? Infold help???

Anyway. If you don't have a specific LI you want to fight with, you can choose the one you have the most amount of 5* with. Or the one with the strongest myth you own (as of now Raf with Lemurian Sea God). I still think that those who make battle teams with Sylus or Caleb exclusively are secretly out of their mind because the amount of brute forcing you have to do to get around their limited amount of cards is worrying. But I have seen it, it is doable. Making battle teams with multiple LIs is also possible, but only if you want to be a harem player from the start; doing it only for SHC or the orbits is a waste of resources because you'll have to get their limited myths (possibly ranked) in order to make some good progress, and that's going to be a financial investment that is spread out so it doesn't reach the same efficiency as if you were focusing on one LI's cards only.

Suggestion #1 would definitely be: get as many 5* for the LI as you can. That comes from a mix of pulling for solo and multi banners, lucky draws from the Galaxy pull, using shards to get the cards from the Wishing Well shop. 4* rank3 with a maxed protocore combo is of course perfectly decent in its own right, but you really feel the gap once the 5* goes over level 60/70.

Suggestion #2: building protocores is a pain, and it requires time. Getting the protocores I have to level +15 required weeks where I did nothing but pull for protocores with my stamina, including using all the stamina bottles and buying the Weekly Special Pack from the shop (which gives you a good boost of protocore exp to level up what you have). Leveling decent-but-not-so-good protocores was also something I did whenever I thought it convenient, for example if it was something that allowed me to pass a certain battle and gain red diamonds. I just take into account that when I decompose that protocore I will get back its exp -1 level (so if I decompose a lvl15 I will get back resources to build another protocore up to lvl14 or something).
So in general committing to protocores means putting everything else on hold as you focus all the stamina on that.

Suggestion #3: If you know you're going to use Lemurian Sea God as companion, then you already know that you need to level up protocores that have DEF% in them.
If you know you're going to use a standard myth (be it Abysswalker or any from the other LIs) then you already know that you need to use protocores that have the most amount of ATK and ATK%.

From this follows that there's a standard kind of protocore combo you need based on companion+enemy type.

DEF companion + stella match (aka enemy has shields): 2 Expedited Energy Boost for the solars (or 1 EE and 1 oath recovery), DMG Boost to Weakened on the 4 lunars. Stack as many DEF%, DEF, ATK%, ATK, DMG boost stats in the remaining slots as you can find.

DEF companion + non stella match (aka enemy has no shield or you're not matching stella): 2 EE boost for the solars (or 1 EE and 1 oath recovery), CRIT Rate on 3 lunars, CRIT DMG on 1 lunar. Alternatively, 4 CRIT Rate for lunars and as much Crit DMG and Crit Rate as possible in the substats. The ideal is to hit at least 70% Crit Rate, and the proportion is usually: 1 Crit Rate : 2 Crit DMG + 100 (so for example if you have 70% Crit Rate you should aim for 240% Crit DMG).

I am severly lacking in a proper Crit build, which makes me struggle in all the battles where I can't stella match because I don't have the ATK needed to compensate for that (and there's usually never enough ATK to compensate anyway). Brute force teams aren't easy to battle with, though. If you can, stella match is the shortest path to a painless victory.

ATK companion + stella match = 2 Expedited Energy boost for solars (or 1 EE and 1 oath recovery), 4 DMG boost to weakened for lunars. ATK and ATK% as much as you can in the substats.

ATK companion + non stella match = 2 EE boost for solars (or 1 EE and 1 oath recovery), 4 Crit Rate for lunars (or 3 Crit Rate and 1 Crit DMG). Crit Rate, Crit DMG, ATK, ATK% for the substats.

(Same logic applies to HP companions but with the focus on that stat coupled with DMG Boost if stella match, or Crit Rate if not. In general since I don't have any HP companion, every time I have HP as substat of any card I automatically trash it. I also trash it if I get a card where every substat is something different because then it will be too weak to be of use in the specific cases required for stella and non stella match. If I get only flat ATK and flat DEF as substat I also tend to trash it; I want a DEF% or ATK% thrown in there.)

(Caleb's limited myth is the only one for which you'd swap the 2 EE boost for 2 Oath Strength)

Suggestion #4: slap the strongest protocore on the strongest card. % bonuses apply to the flat stat of the card, not the companion or the overall team. So if you find a 20% ATK%, put it on the card with the highest ATK base stat.

Suggestion #5: I'm repeating myself at this point, but the real gacha is in protocores, so if you can't find the perfect ones, level up a decent one in the meantime. I have a +15 protocore that has an obnoxious HP as substat that should NOT be there. I will decompose it as soon as I find something better.

Suggestion #6: At least from my experience, leveling protocores takes precedence on leveling cards, because protocores can be used by other LIs too. Once I've found a decent protocore, I level that up and see what I can do in battle. Based on what I'm missing if I can't clear it I decide if I need to level up the card or if I need to go protocore hunting again.
All my obstacles in the mid level orbits (past level 100 for Raf) were because I wasn't getting close to 3k DEF and 6/7k ATK. I can play with having slightly lower stats there if I have high DMG boost or Crit Rate/2 Crit DMG+100, but that's the base requirement. That and knowing the boss phases by memory so I can time the skills right.

If you're battling on a PC emulator you're probably doing a good 30% less damage than you would if you were using a phone or tablet for the single reason that you're not playing with a system that is responding with the right speed. So you might need to get higher stats (cards in their 70s) just to compensate for that.


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Time goes by but memories rewind
#32

i have read this. i will read it some more. i will come back when i have scribbled a pile of notes, looked despairingly at my protocore pile and then touched all of my cards as if to interrogate then for usefulness.


#33

I'm not an expert by any means, but you can show me the protocores you have if you want, and we'll see what is worth leveling up in the meantime.


[Image: abyssw-alker-v0-wx0feo9sd3yod500x100.jpg]
Time goes by but memories rewind
#34

i am not going to say no to an offer of help! should i just make a spreadsheet with everything listed out?


#35

Whatever is easier for you. You can screenshot the protocores you have/are leveling up, or you can make a spreadsheet with the stats listed. I'll use your LIs pages to check the cards you have and their level


[Image: abyssw-alker-v0-wx0feo9sd3yod500x100.jpg]
Time goes by but memories rewind


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