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Combat - Or What The Hell Is All This Stuff - Printable Version

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RE: Combat - Or What The Hell Is All This Stuff - ChicletPrime - 05-13-2025

(i am having SUCH a good time!)

i am absolute pants at claymore so far, but this morning doing my orbits like a queen, i did the dodge bing! attack dodge bing! attack Dodge! Bing! Attack! BIG ATTACK!! EVEN BIGGER ATTACK!!! and whomped that sucker on his back and Rafayel took a knife to its throat then garotted it with five chains at once and i ran around my living room making crowd cheering noises.

/pats self vigorously on the back. now do it again intentionally buddy.


RE: Combat - Or What The Hell Is All This Stuff - Coldsaturn - 05-16-2025

Should we pull for MOF? 

Roughly a month ago I found this reddit post and I've been referencing it ever since because I do find it largely useful for someone who's not spending a lot of money to get all the myth pairs and max ranking them on top of it.

Short answer: while pulling for myth pairs is ALWAYS good because they're stronger than standard myth pairs and significantly stronger than regular pairs, some regular pairs (i.e. free pairs, since you get them by playing the main story or with regular card pulls) are so good that they can stand up head-high next to a limited myth pair, especially considering how much the second would cost.

In Zayne's case in particular, Arctic Zayne (regular pair) is so good that he laughs in the face of his standard myth pair (Foreseer), and can arguably stand next to MOF (limited myth) in terms of efficiency. Arctic Zayne is also one of the strongest regular pairs we have in the game.

In Xavier's case I'd tell you to go for Lumiere as soon as he's available again, and in the meantime try to get his standard myth pair even though everyone and their mother can tell you that he still sucks compared to other companion's pairs. His free companions suck even more. We know it, it's painful, but they decided to overboost Lumiere to the point where he can basically go in battles geared toward almost 20 levels ahead.

Raf's Abysswalker is ranked less in priority in the post despite how stupidly good he is because Raf's regular pairs are also very good. Which is true, but I still will vouch for Abysswalker forever and ever. His crowd control is unmatched, you can build him up to trigger Oath's resonance 3 times in a single battle, he boosts your damage and if you can wield the claymore it becomes a blood bathe.

For Sylus his standard and limited myths are advised. His free companions aren't THAT good in comparison.

For Caleb I'm biased because ever since I accidentally received Colonel (his standard myth) by randomly receiving both cards during pulls, I've been in love with his battle aesthetic. His oath's cutscene is a work of art. Very gimmicky, which makes the regular free pair (Pilot) better for most situations, but Colonel keeps on making me do a double take, damn him. Still, in battles that favor red stellactrums Arctic Zayne is often the better choice.


RE: Combat - Or What The Hell Is All This Stuff - ChicletPrime - 05-16-2025

Oh boy, more reading!

i still really like the aesthetic on MoF but I am hearing you deeply on the bling vs the cost. I will read the reddit thread and absorb and when I get home I'll crunch $$ value to buy him outright if I don't waste any diamonds and then make a decision on that. i think.

and thank you again for the time you spend giving me your opinion on this, that and the other thing so i'm not completely floundering. i feel sometimes like i sit at your feet, absorbing the wisdom of the ages :P


RE: Combat - Or What The Hell Is All This Stuff - Coldsaturn - 05-31-2025

Just found this very useful resource, a protocore rater. It works only for SSR protocores (the gold ones), you insert all the information, select which specific companion you want or even all of them, and it will tell you if it's useful or not.


RE: Combat - Or What The Hell Is All This Stuff - ChicletPrime - 05-31-2025

i am struggling with protocores and its getting to the point where i need to sit down and Figure It Out For Realsies. i get the overall, i've read the stuff you linked. I am having issues with how to handle the enhancement screen itself, apparently there's a way to mark the cheap protocores as discards they will can be auto-sacrificed? somehow? i figured out how to just select them one at a time but i know there's a faster way.

none of the protocores i have (and i only have a handful of golds) seem particularly great and i don't know how yet to wangle them for each fight? like, you mentioned that to just level the useful ones and swap them onto the boys as you queue up fights but how does that work exactly? there are So Many Different Types and i just keep losing track and getting overwhelmed a little.

and since i only really have Abysswalker, i am very hesitant to do much of any thing else for anybody else and i have no gold cores at all that seems to suit him, so i feel a little bit like i'm just hunkered in a corner, waiting for something obvious to come by. I can't seem to clear Disambiguation Area 7 yet, but the pink/purple one opens tomorrow which are Rafe's colours and he's my highest cards so maybe I can squeak out a win and advance a little.


RE: Combat - Or What The Hell Is All This Stuff - Coldsaturn - 05-31-2025

Don't feel discouraged, protocores are the bane of every player's existence, even the ones who are pros at this. And leveling them up is a pain.

You can see here the basic actions you can do in the protocore page. On the bottom left of the page you can select so that every time you get a blue level protocore or even a purple level protocore, it is automatically discarded 

[Image: proto.png]

And here what you see from the Decompose button

[Image: proto2.png]

The enhancement page works in the same way with the filters. I can make a visual guide for that too if you need it!

How to swap protocores?
In the most basic sense, once you have selected your cards for the battle, by tapping on a card you get the button to Boost your team. On each card's page then when you click on the protocore it has on, an entire list of all the other eligible ones will open up. If a protocore you want is already on another card you can still decide to equip it, you'll simply get a popup window asking if you want to unequip it from the other card.

HOW to swap protocores?
Heh. We're all learning. 
Consider that my abysswalker solar cards are also sitting with only purple level protocores. That's just a matter of being unlucky when core hunting. Don't be scared to experiment a lot with which protocores you're putting on, and use the button Details (top left of the page where you can Boost your team cards for the battle) to see how your team stats change based on what you've equipped. ATK needs to be up so save cores that have that as main stat or at least as a substat somewhere, Crit Rate is also important (especially if you're not matching stellactrum), DMG boost to weakened is also important (especially if you're matching stellactrum), Oath's strength is nice, Expedite Energy Boost is so good if you find it (it helps you use more active skills during the battle).

Ultimately, the best way to learn is to experiment. Resources in this game are limited but still just a matter of time before you get back what you've eventually wasted, so get your hands dirty. It's possibly the only way to really get a feeling for what works.


RE: Combat - Or What The Hell Is All This Stuff - Coldsaturn - 06-03-2025

I'm back here because I don't know if I linked the right protocore guide (aka updated) to you back in the day (at least I'm sure I linked it to you somewhere).

You're still working with purple level (SR) protocores, which means you have all the time to get used to how protocores work before you start farming and leveling up SSR (gold) ones. So while the guide is adamant on telling players to level up ONLY gold protocores, consider that it's talking to those who can clear Core Hunt lvl 8-9-10.

There are some takeaways that are useful even for players who are not leveled up enough yet, so you can get familiar with them.

1) There are some main stats (the first stat of each protocore) that you want for each type of protocore.

Diamond shape - first stat is always HP

Cube shape - first stat should always be either Expedited Energy, Oath Ricovery, or Oath Strength (OS is less useful than OR unless you have Caleb's limited myth companion). You should technically trash every cube you get with other stats as first stat.

✵ Spikey shape - first stat is always ATK

Pyramid shape - first stat should always be either Crit Rate, Crit Damage, or Damage Boost to Weakened. You should technically trash every pyramid you get with other stats as first stat.

2) There are some stats that are good on all cores.
- Crit Rate / Crit Damage
- Damage Boost to Weakened
- ATK Bonus %
- Matching Stat % + Stat flat number (i.e. ATK 3% + ATK 14; HP 5% + HP 1000, etc.)

3) There is a specific combination of stats that is always bad.
HP + DEF (both % and flat)
Because no companion scales on both HP and DEF together, so if you have a protocore that has both, the stat that is irrelevant to the companion counts as 0 and is only there to waste space.

4) Revelation of the day: when you're in battle, what counts toward damage output is first and foremost your companion + your weapon of choice and their specific scaling stats.
This means that Companion stat > Specific Card Talent. For example: if you're using Abysswalker then you need protocores that go for ATK because that's the stat the companion scales on, and it doesn't matter if the cards you're using scale on HP or Def or whatever else. What you get from matching a protocore with a card's talent is irrelevant if it also doesn't match with the companion.
The best-ever team has both Companion and the cards' talent matching in stat (all on ATK, all on DEF, etc.). For normal people, Companion takes priority in DMG output, so you build your protocores for that.

4.5) All standard companions and weapons scale on ATK, myth companions vary
(so good protocore stats are ATK - flat and % -, DMG Boost to Weakened, Crit Rate/Crit DMG. "ATK is used for all damage calculations, but weighs less when a companion scales off a different stat")
In the link there's a complete list of myth + standard companions and what they scale on.

5) You are meant to swap protocores with each battle based on the companion you're using.
CON: You are meant to swap protocores with each battle based on the companion you're using.
PRO: You are meant to swap protocores with each battle based on the companion you're using, and not based on each single card (6 for each team). This gives you a way more coherent road for farming cores because you look for the cores that match the companions you have/use the most.

6) CRIT builds are better for bruteforcing battles when you don't match Stellactrum.
You only do CRIT dmg when the enemy is NOT in a weakened state (when you destroy all its shields).
DMG Boost to Weakened builds are better for battles when you match Stellactrum, since you will get the enemy in a weakened state more often. You won't do CRIT while the enemy is in that state, but at that point your ATK will do most of the work if you don't have DBtW, while CRIT will still work when you haven't destroyed all the shields.
So: CRIT builds are slightly more versatile than DBtW builds.


RE: Combat - Or What The Hell Is All This Stuff - ChicletPrime - 06-03-2025

This is ... thank you. This is so much work and I so appreciate it.

A couple of small questions while I absorb / think about this:
Xavier and Rafayel scale on ATK (per what you said before)
Zayne scales on DEF
What do Sylus and Caleb scale on?

What I'm aiming for:
So, if Xavier scales on ATK, what I really want is to match stellacrum, with 5* where possible or 4* if not, using only cards that also have ATK as their Talent. Protocores should also prioritize ATK but with substats as noted (Crit Rate or Damage (for clearing trash), Oath Recovery, Dmg to Weakened, etc), and should hopefully be SSR/gold ranked so they can be pushed as far as possible, assuming their stats are a good match.

If I do not have ATK cards in this scenario, I should still go for ATK protocores, but with a substat for the card Talent?

If I cannot match stellacrum, then Crit Damage is a better stat?

Yes?



I link the really important hard information stuff (to me!) on the main page, if that helps.

EDIT: you hit 250+ posts! your title has changed - joo so beautiful, dah-ling.


RE: Combat - Or What The Hell Is All This Stuff - Coldsaturn - 06-04-2025

Standard companions all scale on ATK:

Xavier = Youth, Evol Police, Hunter
Rafayel = Fresh Paint, Phantom Siren, Artist
Zayne = Medic, Dawnbreaker, Doctor
Sylus = Otherwordly visitor
Caleb = Pilot

Myth pairs scale on different stats:

Xavier (limited myth) = Lumiere = DEF
Xavier (standard myth) = Lightseeker = ATK

Zayne (limited myth) = Master Of Fate = ATK
Zayne (standard myth) = Foreseer = DEF

Rafayel (limited myth) = God of the Tides = HP
Rafayel (standard myth) = Abysswalker = ATK

Sylus (limited myth) = Abysm Sovereign = HP
Sylus (standard myth) = Relentless Conqueror = ATK

Caleb (limited myth) = Ultimate Weapon X-02 = ATK
Caleb (standard myth) = Colonel = DEF

As far as I know, all standard MC weapons (hunter sword, wand, claymore, firearm) scale on ATK, and weapons specific for a certain companion share that companion's scaling stat.

- Using only cards that match companion's stat with talent is easier said than done. I haven't looked at all the talents of each card, but I don't even know if it's intended for a f2p/low spender player to do that. Feels like something you can do if you buy every single card in existence. What really matters is that all the protocores boost the companion's scaling stat.

From what I'm understanding, unless you happen to fall on a card that has the talent matching the companion's scaling stat, you ignore talent altogether when you put protocores in. You prioritize the companion 12 times (2 protocores for each card). If you happen to have a substat that matches the talent, okay, but it's not going to make or break your battle, matching the companion to the right protocores will.

If you can't match stellactrum, build Crit Rate first, Crit DMG comes second. It's useless to have 200% Crit DMG if you never actually do crit damage because your rate is too low. Many players who are clearing high-level orbits talk about pushing the Crit Rate up to 60% or higher.

Also, we already talked in the past about prioritizing protocores for which you already know all the substats (you can find "incomplete" ones where the substats come out as you level them up). Filter them based on the main stats of the list. Advice is to lvl them up always 3 levels each time, because that's when you'll see which substats will be upped and which will come out for incomplete protocores. If you level up a protocore and you get a substat you don't need - or worse, that works against you, you trash that protocore. Getting back the resources for a lvl 3 or lvl 6 protocore isn't THAT bad. But if you start throwing resources to get past lvl 9 for a SSR you're going to regret choosing the wrong one because you'll have to wait a bit before you absorb the cost.

- I read it somewhere and now I can't find it again so take it with a grain of salt, but some players believe there's a penalty in place when you use cards that are way too low on level compared to the required one for the battle. Translated: they say that using a lvl 30 3-star card is better than a lvl 10 5-star card if the required level is 35. I can't confirm this, but some believe it explains why DMG output is so different between players even though the overall stats listed in Details are the same.

(I...defected to Onychinus lol. Sylus get out of the way, there's a new baddie in town)


RE: Combat - Or What The Hell Is All This Stuff - ChicletPrime - 06-04-2025

Okay, so I read your breakdown and then read the Pipsqueak guide, so let me see if I'm understanding this right. Looking at a few of the gold cores I have:

(ignore the protocore colors for now, I just want to understand the concept):

This would be a terrible core and I should get rid of it immediately (decompose, I assume, for materials?) because it's a mix of HP and DEF which is useless.


Because these are HP based and has both Crit Rate and DbW and Oath Strength, these are good cores and worth leveling IF I was running God of Tides OR Abysm Sovereign. 


This last core is ATK based (3 stats) and Oath Strength which is acceptable, but its missing its last stat which could be anything. Worth leveling to +3 to see if the last stat comes in and is worth anything. This would be good for anybody except the myth companions that are not ATK based,



How'd I do, boss?